Hey again dear community :) ! I return once more to ask if any of you know the answer to something which has been bothering me for quite some time now: Maya crashes a few times per day when I perform combine/add divisions on certain objects. This happens to all kinds of meshes which I work with each and every day. I…
Does it only happen when you use specific tools? (The interactive split tool for instance is VERY unstable in 2012 so I always use the old one). You could try look for scripts with similar functions as those tools, they are often better and more versatile than Mayas built in tools. Not sure it would make a difference…
Oh, I've been using the regular split tool all this time, I had forgotten about the 'interactive' one. I crashed it pretty quick, woo! Doesn't seem all that useful, honestly, I've never been a fan of hitting enter to finish edits. I prefer hypergraph over outliner, and use alt-d (normal) and alt-D (with hierarchy)
Every few minutes. I suspected someone might assume this may be the issue (since it is plausible) but I delete history every few seconds.. have it hotkeyed :P (I do the same thing as you do)
How often are you deleting the History on your mesh? (Edit > Delete By type > History) I find the larger my History gets, the less stable Maya becomes, so I like to delete the History and freeze unnecessary transforms fairly often.
That's great that you never had any problem with that, I wish it worked better for me as well. There was a thread about it here on polycount: http://www.polycount.com/forum/showthread.php?t=91150&highlight=interactive+split+tool+maya+2012 And good tip about the Hypergraph, I don't have the habit of using it, but maybe I…
There's a few scripts out there that will rebuild a mesh from scratch to avoid these issues. It's been so long since I've needed one, I'm never sure if it's my workflow or the software getting better. Hypergraph with Heirarchy view is helpful in troubleshooting a mesh, sometimes you'll still have crazy inputs left over…