Ok so I have the tiled texture and tiled low poly I created. Im going add flat planes to the edge with a texture that tiles horizontally so I can blend between the ground and the rubble piece. Can anyone who uses maya suggest me a polygon optimizer. The "reduce" function is ok but it sucks after you have less than 1000…
Right now here is what I am doing. I create the texture maps in zbrush, they tile properly. I applied the textures to a polygonal plane and moved some vertices up and down,, is this the way to go? Should I use more polys on these? Or should I be using these textures as a terrain texture (im working with the ce3 sdk).…
Sorry for the late reply. Thanks for the info about alphas Mark, I didnt know it affected performance that much. I decided to make new rock models since those in the op look too round and soft. I plan on creating tilling textures with these and using the height map to generate my low poly. I looked at certain rubble pieces…