Hi, I've created a package but i want to rename it now!!. You can't rename it in the editor. Do you need to rename it in you're UDK / content / maps /UT3 ??? I saw a great tutorial by Javahawk, but he didn't cover how to rename things. I know how rename/move stuff, but renaming ur package!!! I did a quick test renaming in…
When you rename an asset, it adds an invisible redirector asset in its place, so external references can still get to your asset. This is why you get a warning if you rename an asset then make a new one with the previous name. As there's no package to store a redirect in for a package, it can't do that which is why it…
Yep, there's nothing stopping you from adding/removing/renaming packages while the engine's closed. I'm not sure where thumbnails for assets are stored so that might be a problem, but other than that there's only invalid references to clean up.
If you have any references in other packages to things inside the package you renamed, you have to manually go and make them point at the new locations of the assets. It's been a good while since I used UDK but I think it'll throw a warning when you open the package if I remember correctly.
hi James, Thanks so much for explaining it to me. I renamed my UPK file while udk was closed and that worked. So another work arround would be removing content such as materials/textures/meshes to a new package. And if you delete a UPK in your Environments Directory then It won't show up any more in UDK content editor?
Ideally you'll want to create a new package with the desired name, then move all your assets in the old package there from within Unreal. This way you don't risk dealing with missing references and unnecessary redirects, since Unreal handles all that in the background for you. Renaming a package outside of Unreal means you…