Hi, im pretty new to modelling. I figured I'd learn by trying to model some of the characters from my favourite game, Final Fantasy 7. I'm using Maya. I tried using Zbrush, but i quite like the methodical way of modelling in Maya. I may venture back into zbrush at some point, seeing what can be done with it. Tifa The hair…
Would you have to model a face with good topology before taking it into zbrush or using soft selection? Or does it matter? Im planning on trying to rig these models for facial animation at some point
I would say if you could and do enjoy working with modeling tools to put all you can into the characters in MAYA before jumping into ZBrush. You might do a little extra work but I think It will definitely make a difference when It comes to baking maps. Am actually going to start doing this and testing this out more, making…
Figured I'd try to get back into modelling. Maya stopped recognising my files when I formatted my computer a few years ago, so I just gave up. I figured I'd try out Blender instead. Only been using it for a few day, still getting used to it. Im still pretty much a noob at this.
Well, I tried about a year ago, making something using nurb curves, following a tutorial, but i wasnt getting the results i wanted and lost interest. I dived back in a few days ago just modelling with polygons. I find i get much better results. I think im a bit lacking in technical skills with maya right now
Oh wow, are you completely new to 3d in general? Because this is fantastic for a beginner, especially considering this is all subdiv and no Zbrush, great job. It's obvious you have a strong artistic foundation, and it's only proof that that is the real requirement in this field. Keep going on these, they're great. My…
It looks to me like you are doing fine. Just finish up modeling as a whole. Show us the wireframe. Then you can combine and merge the center line vertices. To do that is pretty simple. Just select the two halves of tifa's body combine them into one. Then take the two opposing vertices on each side and merge them. It helps…
I agree with $!nz It can help a good bit to finish up the typology as a base to bring into zbrush however it is not critical because zbrush does have good retopoing tools. That is if you enjoy using the modeling tools in the base program (Maya for you). If not you can just start directly in zbrush sculpt away and finish…