Hey, I have been working on a tutorial for Quixel's nDo2 lately and it just got featured! I hope this helps, and if anybody has any questions feel free to ask :)
This is a really great tutorial aajohnny, Thanks for sharing it! When I was working on my Deus Ex environment a while back I was using the original nDo script to accomplish something similar. You did a kick ass job. I love nDo's integration with so many parts of Photoshop (shapes, curves, painting, etc) as well as the…
the ndo2 part of it, is the what people have been doing with ndo since hte first version of it. the how he modeled it out, is similar to a workflow 3d motive did a tut on. http://www.3dmotive.com/training/udk/modular-building-workflow/?follow=true
Thanks! and no problem. I certainly did, I actually used nDo2 for more of a texturing tool in the Overgrown City, it actually didn't use any Normal maps.