new update: [ame=" https://www.youtube.com/watch?v=av96SujsaG4"]Space Game - update - YouTube[/ame] older updates: [ame="https://www.youtube.com/watch?v=Y8TfhW126NE"]Space Game - Skill Panel - YouTube[/ame] ---- I started building this prototype using Unity3d about 5 weeks ago. The basic idea behind is to create a 30…
worked a bit on the game this weekend... added a minimap feature, some weapon effects and a bit of background art... also worked more on other GUI stuff, but mostlu code.. [ame=" https://www.youtube.com/watch?v=vYF1TwpdSoA&feature=plcp"]Space Game prototype - YouTube[/ame]
I havent had much time the last weeks, plus most stuff i did was code things so not very interesting to show. This weekend i got a few hours in to work a bit on the Inventory and randomised loot (still very WIP). Plus i added some effects and fixed small things here and there. Heres is a short video of the last version.…
a small update, last weeks was mostly code things. finished 1st pass of the inventory system, allowing players to pickup, equip, drop etc randomly generated items. Now focusing a bit more on the art side again. Putting in more things in the Mining complex, also creating lots of smaller blockout models to popilate the…
Havent had too much time to work on it this weekend. But I added a functional gui for the health bar and exp bar. Also made the ship change shader so its visible the occluded by other objects in the environment. Plus more work on the space platform. Textured the middle section, added some props and decals to the scene.…
Some things I added lately: changed skill system from being points the player can distribute to pick ups. Those can also be bought in the new shop that can be found around the map (lots of placeholder/debug art there). Added some new skills (tractor beam and lay mines). Lay mines does exactly what it says, it lays mines…
thanks for the comment, yes, i thaught about using a seperate turret, but i dont want to be able to move in one direction and shoot in another, but yeah i ll try to get the turning a bit smoother and to have to line up your shots before being able to shoot. but the turret thing might still come in as an additional skill,…
Added the first pass of the scanning feature, the player can now scan an object to gain some info. The scanner can also be used as spotlight in dark areas to come. ... also a quick glimpse of the destructable ateroids for harvesting materials (credits). Some effects and UI work. Mostly jumpgate effect and cleaning up…
Only a small update this week... finished some prepared assets and added forcefield fences on the platform. also did a bit effects work so the forcefields have randomly animated scanlines, and a big smoke pillar from the platform center.. Finished the enemy behaviour so it works good enough for now. Enemies go around…
raising this thread from the dead :) I havent had too much time the last year working on this game, but i managed to find the hour here and there to put into it. I revamped the design a bit, it went a bit more arcade-ish route combined with Diablos hardcore mode (perma death) and some systemic rogelike elements. removing…