I'm currently testing some little things with the HLSL custom node in UDK and I'm wondering if there is a way to use the Scene Texture Sample node as an input ? I would like to perform something like a blur/sharpen on the scene texture. From what I have read, the Scene node is already sampled which mean is ouput is a…
Hey Froyok, i know this is a necro post and all, but you can access the SceneTexture inside the custom node by using the following code float3 output = tex2D(SceneColorTexture, ScreenAlignedUV(UV));