There's also the fancy way, which is to implement a hue rotation material function node. It's more math-heavy than the lookup texture, but it saves a texture fetch. Have a look at this: https://dl.dropbox.com/u/778345/4stoofoo.upk HSV values all effectively take 0-1 (or -1 to 1). So to hue shift from red to cyan, you'd…
Hey guys. I'm working on some character customization in unreal3. Specifically, right now I'm trying to wrap my head around a good way to color shift my character's armor inside the material (think "dying" armor slots without losing the variation in tone). Ideally, I'd like to have a hue/saturation functionality but it…