Hey guys. I'm working on some character customization in unreal3. Specifically, right now I'm trying to wrap my head around a good way to color shift my character's armor inside the material (think "dying" armor slots without losing the variation in tone). Ideally, I'd like to have a hue/saturation functionality but it seems slightly out of my realm! The blend modes provided are not ideal either, I think. Has anyone done anything similar to this?
I've been pampered by smarter people than I at previous companies and was wondering if anyone had any direction for me!
Thanks in advance nice guys!