Been prototyping a platformer in Unity and wanted to start messing with integrating animations. I don't need a character, just a rig with an existing run and walk animation, the simpler the better. They don't have to be good or even decent. I'm just looking for a starting point without having to be side tracked with…
Thanks for the replies, guys. Hyrumark, thanks man this will definitely work as a start. Little bummed the animations are baked every frame but hey, beggars can't be choosers! Stoked to start getting this guy in game and start figuring out an animation and a custom armor pipeline! Thanks a ton everyone!
Autodesk also shipped some sample motion captures files with 2011 I think, it might have been available through subscription but is probably floating around somewhere. Biped also has the motion mixer which is great at blending different animations and even different animations on different parts.
Even though there are keys every frame, if you need to make adjustments just keyframe them on a new layer. It's in the biped motion panel. You can even retarget the feet to follow the ground plane if you need to move the root, which is very cool. Layers are a great non-desctructive way to try out different variations.