Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…
I would recomend looking into shaderFX, max plugin tool create HLSL and CgFx-shader in an node base editor inside max. If you've got some basic understanding of 3ds max and a node-based shader editor like UDK material editor, you would be able to fairly quickly create the shader you want.:)