Does anyone know if it's possible to change the position of a texture within a material in UDK? I have a texture that is tiled (using a TextureCoordinate) and I'd like to nudge it over a few pixels/units. Is there something similar to the Panner in which instead of Speed X and Speed Y there's Position X and Position Y?
Hey, thanks for the pic haiddasalami! Actually I think I figured it out a different way. I just had to put a constant in the time node. Speed X and Speed Y pretty much change into Position X and Position Y.