Hi all, I'm trying to understand the fundamentals of objects texturing needs. I know about keeping your Texel Density uniform for best results, but what about Polygon Density for optimal texture size to Polygons? I've read about low poly meshes with high resolution textures losing quality because there isn't enough…
I haven't personally heard about textures losing their res due to lack of polygons, but there is the case where extra geometry can help with mipmap res. http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_02.jpg has an example