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Polygon Density and Textures Questions!

Hi all,

I'm trying to understand the fundamentals of objects texturing needs.

I know about keeping your Texel Density uniform for best results, but what about Polygon Density for optimal texture size to Polygons?

I've read about low poly meshes with high resolution textures losing quality because there isn't enough polygons?

What are the rules for this?

Is there a way of knowing how many polygons a 8 m² area needs in order to use a 1024x1024 texture to keep maximum texture quality?

I'm sure it's basic, I've looked around for information on the subject, but I can't seem to find the answer.

-Thanks :)

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