Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
No, don't use a any renderer of any type for a game asset if you can. Toss it in a real time environment such as UDK and Marmoset. If you do want to you 3ds max or maya, grab a viewport shader such as xoluil. I do use vray though to show off my HP models but never for a finished game asset.
1) Do whatever you need with lighting to make it presentable. 3 point lighting works fine. 2) I wouldn't. For game models, you wanna display it in real time. Throw it in an engine, or set up a viewport shader...don't render it. 3) Some do, some don't. I personally view it as cheating. All those things listed can be done on…
Thank you for your tips! Alright then. No cheating it is, just the way I did it. I know you said no renderer, but what about using the default scanline renderer without tweaking its settings? Asking this again because I 've had people tell me the default scanline renderer(as long as I do not touch its settings) can be…