Hi guys, When applying vertex colours to my mesh and displaying it in either High Quality or Viewport 2.0 modes, my diffuse texture information does not show. My normal continues to be displayed. If I revert back to Default Quality Rendering, both the vertex colouring and my texture is displayed. Does anybody know how to…
Viewport 2.0 in Maya 2013 is absolutely broken. I know for an absolute fact that it is Autodesk's issue, as going from 2012 to 2013, normals nor other such things are working properly. Don't attempt to create a shader network in Maya, I suggest going to Marmoset toolbag or just bringing it into UDK, etc, and doing it there.