Ah, well, while we are at it. http://www.polycount.com/forum/showthread.php?t=94379&highlight=mass+effect+mini Check the 128x128 screenshot for example, it really shows that good art doesn't have anything to do with texture size.
This discussion of 512X512's vs 128X128's vs. whatever is completely subjective, and there is nothing about the resolution of the texture itself which makes it 'good,' or better than any other resolution. It's all about implementation. And the context in which the texture will be seen. Jordan Walker showed an example of…
Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
Coming from someone who used to teach and saw a lot of people who were convinced they were gonna make it (yet fell short of everything in only few months): You sound like any other "idea guy" or "artist" kid who has all the good intentions, but instead of talking and asking and dreaming, just needs to get to work on…