Select the model, display>polgons>face normals, if the lines are too long display>polygons>normals size. This will show which direction the normal of the face is pointing, sometimes conform doesn't work properly. You can also turn off two-sided lighting in shaded view for all faces to go black if their normal is facing the…
Found a solution in google from 2008 ;) And thanks Pola, i will keep that in mind i f i run into it again. The way i did it: Batch Bake to see which faces are black in lower quality like 256x256. Seperate the black Faces (Mesh Seperate), Reverse Normals for new Objects and Combine everything.
Hey everyone, i´ve been searching for a solution for like 4 hours and can´t find anything. The tutorials on youtube werent helpful with this. I have some completly black areas (breakes,front) and at the back its a lot whiter. I found some tips but they didnt help either. I tried every possible value in "Batch Bake". When i…