Newb here. I made a helicopter model in Maya and UV'd it with the intention of having the cockpit use one diffuse map and the rest of the body use another. The cockpit UVs are in 0-1 space and the body is -1 - 0. When I bring it into MudBox, it doesn't bring the textures with it, for some reason, but it does have the two…
if you make a new texture mudbox automatically makes a set of textures for each tile and puts them in a sub folder. if you want to import a set of textures right-click in the textures window and do an import layer. you have to name your sequence of textures correctly for mudbox to read them in and put them on the right…
dont use minus texture space... mud dont like that... http://download.autodesk.com/global/docs/mudbox2013/en_us/index.html?url=files/GUID-5D5FD3FB-10A0-447B-8437-BDF070DE46AE.htm,topicNumber=d30e24491