Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…
The video only shows 1/4 of the awesome the guys have pumped out for UT3 :) The effect is done by working out the distance of the pixel from a central radius point in world space. If you know that, you can define a mask that is effectively a spherical radius. UDK actually has a node for this now, I believe, but back then…
Cool. Maybe I'll pick up UT3 over the Steam Sale. I was kinda bummed out after getting Nexuiz and seeing empty lobbies. Is UT3's version of UDK very different from what we got today?
It's now five years old, so there are some differences - but fundamentally it's the same. UT3 lacks lightmass and landscape, and has a lot of material nodes missing, as an example.