Been working on some modular buildings this is just one of three that I will be creating. To kick it off here is the High Poly building. Will be setting everything up in UDK later.
Little UDK test with modular trim parts. Had to do some reworking of the trim parts to day. Somehow I lost track when modeling them and the high poly parts were not modular.... Took a little cutting up and moving of the deco elements and they were good to go.
Nice start, one major issue is the size of each floor, currently it doesn't make sense, each floor is a window high, which is less than the height of your doors on the ground floor and hence less than standing height. Also might be nice to get some more interesting elements in there so it's not as obviously modular; fire…
First texture pass on the trim, ignore the empty space on the UV's there are more props that fit into those areas. Not sure if I have sold myself on the blue paint though. Anyone got any other ideas to try? I did play around with a red but it was to distracting
Also if you did not know, 1 unit in UDK = 1 unit in Maya, assuming you have defaults on. A character in UDK is 36x36x96 so I use that as my reference personally.