Hi I'm making a game called Maia, a 1970s sci-fi inspired god game. The title has already gone viral and this is a great chance to be part of something really big. More info on the game here: http://www.MaiaGame.com I'm looking for an experienced Maya character artist who can work from concepts to model, texture, rig and…
Cool! I'll send an email in a moment. What are the requirements for the character? Polygon count, Map resolution, does it require normal maps, is the face going to be animated as well? etc.
The game is top down but you can get quite close, so I'm looking at a few thousand polys. Heads will be split from torsos and will need to be modeled with good edge loops to allow for facial animation, but that wont be part of the briefs yet. Normal, spec, and diffuse maps will be used. For textures we are looking at 512…