Yep this drives a lot of people mad and I really wish they would change it. Max isn't broken its behaving as designed, that design is a bit flawed if you ask me but that goes for just about the entire UV editor... ha! Ok, the reason this is happening is that the UV editor isn't displaying a pixel map so there aren't any…
I've never used snapping in the uv editor. I mean you can just zoom in a little and place the vertex or edge on the pixel where you want it. It shouldn't really matter if the uv's are slightly off in the sub pixel dimensions. you'll still have the correct pixels next to each other on a tiling prop.
Hi Polycount, I'm super new to 3ds Max, and I've been having a lot of trouble with using the UV editor. All I need to do is texture several tubular shapes, but have all of these tubes share a common pixel density on their UVs so that I can tile them seamlessly once I use the meshes in UDK. This information isn't completely…