Hi all, I have been using xNormal for several weeks without any hiccups, but a new problem cropped up which I am unable to solve. My work flow all these time was to create a low res mesh in 3ds Max, goz to Zbrush to sculpt in high-quality details, then goz back into 3ds Max to optimize and unwrap, then finally use xNormal…
Still have trouble? try reset xform if in max, im trying have that as a habit before i export anything in max. Can save allot of time, and future problems.
Hi, thanks for the reply. They are the same size, but they are not aligned in the 3d viewer. In fact, neither of their position in 3d viewer are the same as it appears in 3ds max or Zbrush. I went to bake another mesh and its now baking out well, which means only the models associated with this scene and mesh are affected.