So I'm relatively new to UDK, and I've been having some issues. I have a bird that I have made flying, idle, and landing animations for. I have a good idea of how to link these all together in UDK in an animtree, but I would like to be able to swap out these models like in an animation or in 3ds Max. Basically, while in…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…