Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
ah i see, not sure theres any way to do what you want using the normal nodes in the material editor then i'm afraid. it should be possible to use the world x and y coordinates to uv something so that you can apply the same material to the plane and the thing underneath and have then match but i cant see any way to stop…
So basically you're baking from the world onto the plane? If you can, try and set up a render texture or environmentsampler or something to grab the surrounding, and write and use that. I don't know if you could do it many other ways, because otherwise you could end up with your plane over two materials, and it may not…
if the texture on the plane doesnt change then why does it need to be set up dynamically? surely you can just texture the plane to match the material underneath perfectly when in one position and just be static? what are you trying to use this for?