1. If you did the 2 models separately, then you have to manually adjust the unwrapped uv's (some adjustement is needed usually in any case) 2. Here's a link for some explanation of the masks http://steamcommunity.com/workshop/discussion/900970122640305866/?appid=570 , but basically the different colors create a different…
I am pretty new to modeling, and am trying to make a simple hammer for Omniknight in the game Dota 2. I think I am happy with the base model, so now I need to start on the textureing. First question. Valve requires 2 LoD's for Dota2 items, so I have done that. A version that uses 500 Poly's, and a version that has 398…