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Need some help with LoD's in Blender, and masks for Dota2 Items

I am pretty new to modeling, and am trying to make a simple hammer for Omniknight in the game Dota 2. I think I am happy with the base model, so now I need to start on the textureing.

First question. Valve requires 2 LoD's for Dota2 items, so I have done that. A version that uses 500 Poly's, and a version that has 398 Poly's. Is there an easy way in Blender to make the UVs for both match up without having to do everything manually. I have both versions saved to different files right now.


Second question, Valve requires that the texture make use of two mask files, but I am not really sure what each thing does. Does anyone know of some documentation I could read over, to give me a better idea?

Here is the Dota2 Workshop page about the requirements:
http://www.dota2.com/workshop/requirements



Thank you all in advance.

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