Best to bake in 3ds Max, or in Xnormal. Depends on the game you're trying to export to, you want the baker and engine to match in the way they use normal maps, otherwise you'll see more errors. Some tutorials here http://wiki.polycount.com/NormalMap#Tutorials To keep the shape, you can add supporting edge loops in Max.…
Hi guys i'm new to zbrush and I have searched for a tutorial on how to bake normal maps for a simple mesh from 3ds max. Basically i want to make a simple low poly mesh in 3ds max, import to zbrush, sculpt the model in high detail and bake the normal maps to send back to simple mesh in 3Dsmax (mainly for game asset…