Hi guys i'm new to zbrush and I have searched for a tutorial on how to bake normal maps for a simple mesh from 3ds max.
Basically i want to make a simple low poly mesh in 3ds max, import to zbrush, sculpt the model in high detail and bake the normal maps to send back to simple mesh in 3Dsmax (mainly for game asset creation).
Also another question, is there anyway i can keep the shape of my house i am importing into zbrush, because everytime i turn up the amount of poly's it will turn more circular?
Thank you guys
Replies
http://wiki.polycount.com/NormalMap#Tutorials
To keep the shape, you can add supporting edge loops in Max. This is subdivision surface modeling.
http://wiki.polycount.com/SubdivisionSurfaceModeling