Ok, new update. Here is a few things I have done since last time: - I went back and created a 1024x2048 diffuse which have been overhauled (still wip). - Changed some of the geometry with the help of the image Snader provided. I'm still working on this in my spare time; I need to finish the diffuse, add to the basic normal…
I think you should dedicate more polys to the roundness of your large cylinder shape. I could also see you easily texturing this with one or two tilables and adding some of the custom details with alphas, and ao in a secound uv channel. That would make it much more impressive and optimized. Right now the texturing job is…
Hi everyone, I am a self-confessed Polycount ninja, having been looking at (and occasionally commenting on) other peoples artwork. I thought it was time to put some of my mini projects on here to receive some much-needed critique, as solely posting on my course forum and getting comments from the same few people each time…