Hi everyone, I am a self-confessed Polycount ninja, having been looking at (and occasionally commenting on) other peoples artwork. I thought it was time to put some of my mini projects on here to receive some much-needed critique, as solely posting on my course forum and getting comments from the same few people each time…
@North - Thanks man, I will go back to the UVs and see if I can optimize them with tileable textures and some alpha details. On the note of not knowing what it was, I had a very basic idea of an industrial container with a door (with glass window) and valve, that holds some kind of hazardous liquid (acid for now at least).…
Looks much better, you can push it more to get it kick ass! Here's my two cents: - Do you have any Ambient Occlusion for your texture? I think, if you do, maybe push it more, if not, maybe check out some tutorials : http://www.3dmotive.com/training/free/rendering-ambient-occlusion-using-mental-ray/?follow=true - I think…
Looking at it from different angles, I can see a slight normal - on the bolts etc, but to be honest its not doing much. Also what res are your textures they seem to be quite compressed; if you look at your model its not as "smooth" or "crisp" as it could be; but nice all round :) - its the learning that counts
Looks alot better since the improvement; maybe now enhance that detail further with a normal or a specular map? Make the metal shiny, and make the detail pop out :)
Much improvement in your latest iteration, you're definitely heading in the right direction. You're still getting that nasty normal waviness from not having enough geo, and your latest image doesn't look like there's an AO on it, so it's looking a little strange. I'd suggest 24-32 sides for the larger tank at a minimum.…
My textures are 2048* It is the rivots in the normal map that stand out the most. I will have to go back and add a little more depth to the rust etc. I think Photobucket hasn't let me put the full-quality images on too, the ones I posted up here look a little blurry. I will check out another way of posting them up. EDIT: I…
Ok, new update. Here is a few things I have done since last time: - I went back and created a 1024x2048 diffuse which have been overhauled (still wip). - Changed some of the geometry with the help of the image Snader provided. I'm still working on this in my spare time; I need to finish the diffuse, add to the basic normal…