SFM is just a runtime "mod". You dont have any control over the level. Like others said its garrys mod with a timeline. You wouldnt animate something like a character in an engine because the tools arent going to be as robust as an animation package. The animation tools it includes are just for tweaking animations, which…
Game engines tend to be about interactive animation with the player typically controlling it. SFM is a cool tool, but there is no way any real animator would prefer animating in it rather than Maya or Motionbuilder. SFM seems awesome for people who want to do Machinima or don't have access to a real animation program. UDK…
Well..I have watched the tutorial videos on the site for SFM and from what I watched,SFM has the time line,time selection and graph editor windows which is basically what any 3d animator needs.What I love even more about it is the way u can move and pose bones,u can lock certain bones if u don't want them to move when u…
After checking out the polycount front page about Source Film Maker.I am very impressed with what I have seen.This is real time animating especially for someone like me who is interested in animating stuff in real time.U have direct view of how fire,lights,shadow and textures look in ur scene while animating.There is also…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…
@Kommander_Keen: Portal runs on Source though, so I don't think there would have been a lot of porting over. As somebody mentioned earlier, SFM and UDK seem like two different animals altogether to me. I haven't had a chance yet to spend a whole lot of time with either yet, but it would seem to me that SFM is aimed more at…
The difference between the video I posted and the one u posted is that I can animate in SFM while I cannot animate in UE3.I need to animate in an external package like 3dmax and Maya.The advantage of animating in a realtime engine says a lot. That doesn't mean I don't like udk.udk is cool but think of how much better it…
What do u mean by needing steam to be connected?That means one would have to be connected to the internet to use SFM?or Steam is just a program u have leave runing on ur pc while using SFM for it to work and being connected to the internet isn't necessary?I would prefer an offline program. I know MB isn't a working game…
I haven't messed with UDK but so far I really like the editing functions in SFM. I can only imagine what this might do for Machinima. No doubt over the coming weeks and months as we all get more used to its ins and outs we should see some really impressive things. That Valve is filled with so many very talented animators…
At this point wouldn't it also be fair to compare with CryEngine 3? Someone already was working on cinematics using CryEngine 2, and with Crytek announcing movie focused version of CryEngine 3 a while ago I think it should be up for consideration. Especially considering like the SFM, it's yet to be released. Here was an…