Hello Polycount, I am currently starting my own tutorial channel, working on making very comprehensive tutorials with project files that will go slow and cover every step. I'd like some feed back and ideas for future tutorials. I am also doing 3ds max ones, so please know that I am willing to cover than and most other…
Thanks for doing these, they are great. Here are some of my suggestions for future tutorials. 1. A daytime scene using the time of day editor. (maybe something with weather fx) 2. A nighttime scene using the time of day editor. (maybe get some nice fog, some light rays coming through the clouds) -It would be nice if you…
I can see what I can do, it's rather simple, I will make it a tutorial covering the lights and how to use them as well as setting up a simple indoor scene using solids and lighting it, setting up materials and setting up a 3 point. I'll admit lighting is not my strongest suite, but I can get by. I really am sorry for not…
I considered getting that in-depth but I didn't wanna, it's a basic tutorial. To be honest the best way to learn Cryengine is just to use it and read the offical docs and browse Crydev.
that would be a cool idea, Ive been looking around online but cant find any good tutorials covering indoor lighting - visareas and all that stuff, that would be very helpful.
Can you do tutorials for making an indoor environment with lighting and presentation for characters basically? I want super ultra renders of some of my characters in CE3 Like a studio setup almost
Hey, I am just starting to use the new engine, I know this thread is rather old but I have been searching and searching for a good, overall, flowgraph tutorial. Preferably with an upload of your level at the end. Thankyou in advance :)
3 screens? hehe :) yeah, for actual working I wouldn't have everything on one screen, but for video tutorials it's great to help people keep track of what's going on. i also just realized that in that screenshot I don't have an environment probe in the scene (updating the level just now).