Kodde, I tried it out and worked awesome. I got a few gradient mismatches but I think that might be to fucked up vertex normals though will confirm today. I havent taken a look at the code, but it didnt seem to prompt what texture size I wanted. Maybe something to implement later? Something I've been toying around with…
Here's my first draft of my koddeCreateRampMap MEL script that speeds up this process and adds a few tweak possibilites for the user. It's based around getting the gradient shading through a ramp texture node which is driven by a samplerInfo nodes worldposition values. If anyone would try it then I'd be very grateful for…
its cool to see all these different ways to do this. i use 3dcoat to do it. use the paintbucket tool 1.click on "lines mode" 2.click "pick point 1" and choose the top of your model. 3.click "pick point 2" and choose the bottom of your model. 4.click the "layer" button and it will fill your current layer with a gradient…
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…