I've got following problem: to bake the polypaint from high poly to low poly, I must have both models in the same size and position. Unfortunately, my polypaint in ZBrush was done before I properly scaled and oriented the model in Maya. It seems imposiible to import the high poly into Maya and still have its polypainting.…
If the highpoly has some lower subdivision levels, export and resise that. Reimport it, and with Goz Z, the new scale and rotation should be updated with all the sculpted detail and polypaint transferred smoothly. Alternatively, if it does have some lower subdivision levels, you could try and give the highpoly a temporary…