Edit: posting the final shots here aswell: [ame="http://www.youtube.com/watch?v=p5fu9CbqmUk"]Baroque UDK Environment - YouTube[/ame] Figured I might aswell post this in its on thread, making a small environment-shot, first out is this baroque clock which will be the centerpiece so to speak. Also made the small wall panel…
That high poly looks great man! Say, are you gonna bake it onto one texture? The asset is very symmetrical, it seems like you could bake 1/4 of it and mirror it for the LP. Save texture space and make it crispier. Are you using a custom env cubemap on the reflections of your metals? That last prop you posted looks a bit…