I did technically learn Blender first. With Bmesh now there is essentially no qualitative difference between it and the basic the Maya modeling tools. If anything a lot of the Blender interface makes more intuitive sense if you don't know anything else. I think "extrude" and it's E, or S for scale, if you're an English…
Sorry if this is in the wrong forum, it's my first post so I kind of struggled to know where to put it. Feel free to move it where ever is best. Anyway, I've got yet another take on the Max vs. Maya question that's been beaten into the ground. I haven't found an exact answer to this question anywhere so I thought I'd post.…
Yeah, I wish. Honestly I have the mod tool and it seems like the most...um....parsimonious way to model. Especially on the grid. However, I haven't seen any jobs posted for it aside from those in the VFX fields. As for now I think I'll probably stick with Maya. It's closer to Blender in workflow style and I find I can move…
Yeah, I'm old so I'd be TED. Plus I'm more of a Huey than a Riley. I guess I'll keep chugging on Maya. http://cgbylg.com/?p=204 is cool by the way, I'd like to find a tutorial on how to do that stair case.
Whatever floats your boat really. I honestly prefer 3ds max over maya. The modifiers are great, there are some pretty useful maxscripts, and as mentioned before there are a lot of tutorials out there for max. You can learn one and just transfer your skills over to the other, its not that big of a deal. It doesn't hurt…
I'd like to hear from someone who learned Blender first & then learned how to use Max or Maya because to quote the Wikipedia entry: "Blender has had a reputation of being difficult to learn for users accustomed to other 3D graphics software." So maybe people who learned other apps first aren't the right people to give…
Me! I have decided to go with Max. I do have Maya too, and the spacebar menu seems neat, but other than that, it feels alien to me. I mean, it took me a while to get a cube to the screen and select different polygons. Max in the other hand feels "heavy" ,but the good thing is that i usually can find what i try to look for.…
Both have their strengths but i prefer Maya. For example in Max you can UV things faster but in Maya you can Model things much faster. In Maya you have the most important things right by your hand through the Hotbox or through Shift, Ctrl right-click contex menus. To say Maya could only be used efficiently for characters…