here ^^ started with blender, then later realized that it would take me nowhere, as the industry standards are mostly max and maya. left blender a couple years ago, and now only use max. blender was quite easy to learn, tbh. max has so much more subtleities. but if you take your time, learning max will give you way better…
I did technically learn Blender first. With Bmesh now there is essentially no qualitative difference between it and the basic the Maya modeling tools. If anything a lot of the Blender interface makes more intuitive sense if you don't know anything else. I think "extrude" and it's E, or S for scale, if you're an English…
Use blender for now. It's simple to learn another program when necessary. You can do it within a week. The program that you should be more concerned about learning is photoshop to be honest with you
Yeah, I wish. Honestly I have the mod tool and it seems like the most...um....parsimonious way to model. Especially on the grid. However, I haven't seen any jobs posted for it aside from those in the VFX fields. As for now I think I'll probably stick with Maya. It's closer to Blender in workflow style and I find I can move…
I'd like to hear from someone who learned Blender first & then learned how to use Max or Maya because to quote the Wikipedia entry: "Blender has had a reputation of being difficult to learn for users accustomed to other 3D graphics software." So maybe people who learned other apps first aren't the right people to give…
Me! I have decided to go with Max. I do have Maya too, and the spacebar menu seems neat, but other than that, it feels alien to me. I mean, it took me a while to get a cube to the screen and select different polygons. Max in the other hand feels "heavy" ,but the good thing is that i usually can find what i try to look for.…
Student licenses (which I have for both Max and Maya) are non-commercial only. So if I wanted to sell any model I made I would have to fork over 4100 bucks (or pounds, I'm in the UK atm, they really get you coming and going) for Maya and Mudbox. It's my primary reason for learning Blender at the same time.
TBH it's really all about which you feel comfortable when you get into the toolset, I'm an avid maya user but i have used max and know how for the most part if i need to, i also have gotten accustomed to modo, i would suggeset taking a look at all three, try making a basic model in all three and decide which one seemed…
Sorry if this is in the wrong forum, it's my first post so I kind of struggled to know where to put it. Feel free to move it where ever is best. Anyway, I've got yet another take on the Max vs. Maya question that's been beaten into the ground. I haven't found an exact answer to this question anywhere so I thought I'd post.…
Both have their strengths but i prefer Maya. For example in Max you can UV things faster but in Maya you can Model things much faster. In Maya you have the most important things right by your hand through the Hotbox or through Shift, Ctrl right-click contex menus. To say Maya could only be used efficiently for characters…