A gradient map is a greyscale texture, often derived in a logical way from the source model/texture. I.e. L4D take the color intensity as grey-value and remap this value to a color gradient (saved in a map). That is, the L4D artists have painted a standard diffuse texture, then convert them to a greyscale image (i.e. by…
Hey guys, I have just read through the thread about diffuse mapping and optimising their uses by using gradient mapping. In my next environment to create to up my portfolio i was thinking about using gradient mapping instead of standard normals mapping if they are really as awesome as this guy says…
While I'm not sure about the specifics required regarding implementing gradient mapping in game engines as a shader -- though I can't imagine it'd be terribly complex in something like UDK -- I do know that gradient maps are used primarily for diffuse coloring. Gradient maps aren't useful for normal mapping because the…