What's a recommended workflow for exporting a dynamesh that has polypaint on it, over to maya. How do you drop it down to a lower resolution or are you supposed to re topologize it first? Also how do you export the poly paint into a texture? Thanks
You never polypaint the dynamesh. You retopo it, project the dynamesh to the retopoed mesh, make few adjustments and then when you are happy with it, polypaint it. Now if you are using xnormal, you need not export the GUV textures to the 3d modeling tool with the decimated mesh etc. You can just export the polypainted mesh…
I would retopo it, I would never use dynamesh for animation. as for the polypaint you would need to UV the model, and bake the polypaint to UV space. things like this can be tedious, so best lookup tutorials.
If the model has UV's you can use the Multi-Map exporter in zbrush (under plugins) to create a texture for it. You can lower the dynamesh resolution but you'd probably be better off retopo-ing. Zbrush Central has plenty of tutorials