Visually you'll see some changes in tonight's build. You'll notice I've started to work on the environment and got some stuff in there. Maybe one more week and the entire environment will be complete. On the scripting side I've implemented some more blocks of code to handle slippage at higher speeds...this physics…
I have AI vehicles working in the build now! There are a few things to note. They both share the same Waypoint spline, so they follow the exact same path. That will be fixed later on as they all get unique paths. Their art wheels are not turning with the wheelcolliders, so no wheel movement (will be fixed as well in the…
There is a PC standalone that is delivered with one of the perks in the campaign. I will be authoring discs and providing digital download for PC and Mac. So it is most definitely coming to PC and Mac, I just didn't want to put that focus on that, as it's a limited run as a perk for now. Post campaign I'm going to shop it…
http://www.youtube.com/watch?v=cC22FWRe11w&feature=youtu.be Decided to start doing a daily video log (2-3 minute videos max) describing what I accomplished in the build that given day. Also a good spot to share info, scripts and any implementation specifics with other folks.
Nightly build. I've tweaked the vehicle physics quite a bit (still not there yet)...speed based tire grip and steering sensitivity scripting today. I've also ditched the realtime shadows for now...until the AI are in and functioning under stress tests tomorrow. Also you will notice at the moment there are invisible…
Updates: No work on visual art this week. Implemented a sound controlling system. Integrated sounds when smacking walls, other AI karts. Will play from (3) random sounds in an array. I've also included an engine sound that changes pitch based on engine RPM. Lastly I've implemented the skidding sound when sliding in turns,…
Okay so I've been busy working on another iPad project for myself, so the Kart Demo got neglected for a few days. I came back with a vengeance and smoothed out the physics on the player vehicle and the AI now path smoother (they also have turning wheels now!). Still need a new set of Waypoints for the blue AI. I've also…
I've been working on a free to play web streaming Go Kart racing game. I want to stream it right off of my own site and monetize it with some small side ads. I will probably implement it into Facebook as well. Anyways here is an in-progress scene for me using some of past car physics stuff I've worked on. Here's a link:…