Also, if you can't get it just right, you can overlay an AO on you diffuse maps (around the corner). This should give you the definition you need. do you have xnormal?
First thing that comes to mind is a definitive lack of specular reflections as well as a lack of specular highlights in your diffuse channel. Don't be afraid to bump up that spec and even push your normals in your materials. Your modeling is great, but look at those reference images. The lighting is very dynamic and what…
Yes, I'm using Xnormal to bake my maps and I'm already using AO maps to create my diffuses. I know how to use AO maps for shaders in UDK so I might consider that option if I can't get the AO right with the world settings. Right now, I'm not sure if I'm going to keep this lighting setting because I don't like it but I'm…
I like it but like @toolpaddz said the lighting is a little off. There are no shadows that i can see and it makes the scene look very flat and slightly lifeless. I would defo give the lighting another crack. Get some sharper shadows in there to give the scene more life. That being said im still very impressed. How did you…
You need LIGHT. With stained glass, you have every excuse to throw so much colour and vibrance into the scene. Put some strong directional light in there and watch the global illumination play with the environment. Also, the contrast in diffuse colour between the ceiling bricks and the pillars is too damn high! Most…
Thank you very much everyone for the comments! :) Here's an update since I changed a few things since last time. Here are two assets with unique textures I did for the environment: I'm not too happy with the statue, I think I can improve the diffuse to get more detail on the face because it looks too flat right now. I also…
Thanks a lot for your comments everyone! I have changed the lighting according to the feedback. @sybrix: I'm afraid I can't really add more to break the repetition. It's a church and it wouldn't make sense to add more especially around the pews or the arches. @toolpaddz Thank you for the feedback! There are two reasons why…