Hi, I was wondering how they do the crease movement on games like Fifa when a player is moving? It looks like the normal map, is code switching between 2 different nor maps to create this effect? I only tend to see it on the back area of the shirt.Games like Max Payne 3 do this too. Any info would be great,thanks.
dii: I agree. perna: I've got a understanding on the tech. Seen the Fight Night*. I just would like to see some examples like, skin folding on the back of the neck when the head tilts back, or the sides of the neck when the head rotates, or back muscle actions, and pectoral actions as the arms move. Yadda yadda.
I'd like to see some extreme blending of nm's. I don't play too many games, but will check out any suggestions on the topic. edit- found some examples http://www.damienbrown.net/Anim_Tests/
Cloth sims are normally good at hanging and dangling but not so good at wrinkling and bunching, they tend to get very buggy when they do bunch up. Not to mention you need pretty dense geometry to create wrinkles. There is a lot going on when a sim is running. collision detection, shape correction, friction, self…