Alrighty folks. I'm having issues with Max 2013 and rendering normals. All I'm doing is displaying these via normal bump. Same model, same texture. Any reasons why Max 2013 would display these so differently from Max 2011? Thanks! (I also have Nitrous and Gamma turned off for 2013) Max 2013 Max 2011
Alright I fixed it! I was always told to turn nitrous off right away. Well if you aren't using a directX shader, I suggest leaving it on! It makes the normal maps appear correct when displaying them normally in 3dsMax. Max 2013 with nitrous.