wounder if anyone knows of a good approach to build something like this ceiling was organically trying to use curves and loft, but i really don't know how to work in the spots for the windows into the main arch. thinking i could worry about the main arch of the ceiling first, than cut a hole where the windows are and…
im not referring to the detail, up there just the overall shape, going to try what JamesWild when i get home. the detail will be easy, just draw some curves and make then renderable in maya, and add some thickness.
I did a ceiling similar to this one and the technique I went with was just to draw lines. If your a max user you can draw a line and just turn render in viewport on, if you want to get more into it than that. As I did, I made the shapes in a straight line then used a path constraint so they had to follow that first initial…
That pic is impressive. Is it a team project, or just something you're doing on your own? I don't know if you can use this, but I thought it was pretty cool. Found it with a search engine the other day: http://people.csail.mit.edu/ewhiting/projects/siggasia09.html
For the arches, I'd build two types, a "full" arch that can butt up against ones to the left/right and go around corners (or a separate corner piece if the edges just don't meet up well in both cases) and a "half" arch that can be terminated by a window. Start out by making rough blockout arches and making sure they fit…