Here's one of the wall tiles. Very early texture, and very rough specular and gloss, but at least it's baked and ready for to be taken into the engine. Hope you like it! :)
Here's a quick update. Pulled the assets into UDK and set up a basic material to see how it all looked in engine. Haven't tweaked the lighting or materials yet, but yeah. :) Cheers!
Hi! Started working on an environment by Mark Yang a few days ago, and I thought I'd show you my progress so far. Got most of the tiles modeled and I've started texturing to try different things out. I'll go back to finish this piece up once the other pieces have been baked. Here's what I have so far: It's a lot more worn…