Hello [SF]Three9 The game runs in Unity, a heavy customized version... We ended up making a custom shader for our lightmaps to support nice over-bright yet still retain full color accuracy in the 0 to 1 range. Anything else past that is stored in the alpha at 1/3rd the precision. That's the basic explanation of it. My main…
Hello everyone, (UPDATE! Axon Runners goes free to play!) Our game was just released a few days ago. Check out the trailer! [ame=" http://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame] I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle FX…