This should help you understand the use of cages in max: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Hi, im new here in Polycount forum, i want to know how to create a normal map baking of a complete mesh like a full body in 3ds max 2012. I proved normal map baking using render to texture in a simple piece like an arm (creating a high poly mesh and then using cage projection ..), and it worked perfect, but when i tried to…