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normal map baking of a complete mesh, like a full body in 3ds max

polycounter lvl 8
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Steban polycounter lvl 8
Hi, im new here in Polycount forum, i want to know how to create a normal map baking of a complete mesh like a full body in 3ds max 2012. I proved normal map baking using render to texture in a simple piece like an arm (creating a high poly mesh and then using cage projection ..), and it worked perfect, but when i tried to bake a full body, things were different. I create a high poly model (full body with armour) then i create a low poly model and tried to beke it in the same way as i did with the simple arm, (render to texture, projection ...)but the result was not the same, cause the "cage" didn`t fit correctly the mesh and i couldnt create the normal map.
I`m new at this kind of normal map extraction, so i would like some help as my knowledge is not the best. Thanks!!

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